this is awesome! i payed for an asset that does the texel lighting thing and this does it the exact same but with such cool other features, only issue i have that is keeping me back from fully using this in my game is that light clips through walls and ceilings for whatever reason when any other shader wouldnt and i cant seem to figure out why, either way good work!
On another note, I cannot get my game to actually build with this (runs fine in game mode) - have checked and made sure that screen space shadows are off too.
Shader error in 'Andicraft/Retro Master (NOT Transparent)': Program 'Vert', error X4571: vs_4_0 output limit (16) exceeded, shader uses 17 outputs. at line 110 (on d3d11)
This is awesome! I'm mostly interested in the per textel lighting - do you think it's possible to add this feature to built in pipeline's standard shader on unity 2019? Tried to convert my project but it's causing issues with some other assets.
← Return to shader
Comments
Log in with itch.io to leave a comment.
can some one help me on how to install this in unity? i don't know anything of how to install it. please dm me to day. il wait
Does it work for unity 2023? Any compatibility issues or plans to know of?
this is awesome! i payed for an asset that does the texel lighting thing and this does it the exact same but with such cool other features, only issue i have that is keeping me back from fully using this in my game is that light clips through walls and ceilings for whatever reason when any other shader wouldnt and i cant seem to figure out why, either way good work!
The GOAT I have been looking for ages for something that covers just a portion of the capability of this shader.
This is looking amazing! Could you please provide a sample project? That would greatly help figuring things out.
Hi there!
Is there any chance to have a paid version of the asset that is not CCAttribution?
I have no problem crediting you, but in some cases it may not be possible (by customer request mainly).
A Unity Asset Store (paid) version (with Unity's standard licensing) would be very welcome as well!
On another note, I cannot get my game to actually build with this (runs fine in game mode) - have checked and made sure that screen space shadows are off too.
Shader error in 'Andicraft/Retro Master (NOT Transparent)': Program 'Vert', error X4571: vs_4_0 output limit (16) exceeded, shader uses 17 outputs. at line 110 (on d3d11)
I'm seeing this as well
Beautiful work, but is there any way to make this work with the Unity URP decal projectors?
This is awesome! I'm mostly interested in the per textel lighting - do you think it's possible to add this feature to built in pipeline's standard shader on unity 2019? Tried to convert my project but it's causing issues with some other assets.
URP only! Lighting in BIRP is mildly more annoying and I don’t wanna screw with it
This is the best thing I've ever seen in my entire life.
Oh this is going to be useful! =D
Wow
For free??? Bruh